Crafting and Resources
Materials from Loot
Most materials keep their names when added to a base. However, some items are translated into more generally named resources:
| Loot Item | Resource Name (Quantity) |
|---|---|
| Flaregun | GunFlare (1) |
| MakarovIJ70, CZ61 | Gun380 (1) |
| CZ75, Glock19, MP5K | Gun919 (1) |
| Colt1911, Engraved1911, FNX45, UMP45 | Gun45 (1) |
| Deagle, Deagle_Gold, Derringer (any color), Magnum | Gun357 (1) |
| Ammo_Flare, Roadflare | Flare (1) |
| Barrel | Scrap (100) |
| Tripod | Scrap (3) |
| CanOpener, Lockpick | Scrap (1) |
| MetalPlate | Scrap (5) |
| Car/truck parts (hood, door, trunk) | Scrap (30) |
| Car/truck wheel | Chem (20) |
| Battery9V | Chem (1) |
Crafting Process
- Ensure you have the necessary materials in your base (see Base System for details on adding materials).
- Stand within 2 meters of your base's Flag Pole.
- Use the command
!base_management build <recipe_name>or!bm build <recipe_name>. - The item will be crafted and appear next to the workshop after the next server restart.
For a full list of recipes and categories, use the following commands:
!bm all_categoriesor!bm all_c: List all recipe categories!bm all_recipesor!bm all_r: List all recipes!bm all_r <category_name>: List recipes in a specific category
Remember that due to technical limitations, crafted items will only appear after a server restart. Avoid crafting items within 10 minutes of a scheduled restart to prevent potential loss of materials.
