Crafting and Resources
Materials from Loot
Most materials keep their names when added to a base. However, some items are translated into more generally named resources:
Loot Item | Resource Name (Quantity) |
---|---|
Flaregun | GunFlare (1) |
MakarovIJ70, CZ61 | Gun380 (1) |
CZ75, Glock19, MP5K | Gun919 (1) |
Colt1911, Engraved1911, FNX45, UMP45 | Gun45 (1) |
Deagle, Deagle_Gold, Derringer (any color), Magnum | Gun357 (1) |
Ammo_Flare, Roadflare | Flare (1) |
Barrel | Scrap (100) |
Tripod | Scrap (3) |
CanOpener, Lockpick | Scrap (1) |
MetalPlate | Scrap (5) |
Car/truck parts (hood, door, trunk) | Scrap (30) |
Car/truck wheel | Chem (20) |
Battery9V | Chem (1) |
Crafting Process
- Ensure you have the necessary materials in your base (see Base System for details on adding materials).
- Stand within 2 meters of your base's Flag Pole.
- Use the command
!base_management build <recipe_name>
or!bm build <recipe_name>
. - The item will be crafted and appear next to the workshop after the next server restart.
For a full list of recipes and categories, use the following commands:
!bm all_categories
or!bm all_c
: List all recipe categories!bm all_recipes
or!bm all_r
: List all recipes!bm all_r <category_name>
: List recipes in a specific category
Remember that due to technical limitations, crafted items will only appear after a server restart. Avoid crafting items within 10 minutes of a scheduled restart to prevent potential loss of materials.